Items 1 - 50 of Grab your plasma rifles, spell components, and jetpacks! Name your game; Fate Core is the foundation that can make it happen. Fate Core is. Fate Core System - Grab your plasma rifles, spell components, and jetpacks! This PDF is available on a Pay What You Want (PWYW) basis!. r/rpg is for meaningful discussions, questions, and help for tabletop/pen & paper RPGs and LARPing.
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Plasma cannon incinerate your character sheet? Arcane ritual consume your cheat sheet? We've got you covered! Fate Core Downloads Fate Core in PDF. All of the folks in the faterpg group, the fudge mailing list and the forge who rec. homeranking.info The basic rules of FUDGE are available on the internet at. to drive their stories. Fate Core is that engine. Fate Core is the latest evolution of the award-winning Fate roleplaying game system from Evil Hat Productions.
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Average Rating ratings. Bundles containing this product: Fate Worlds: Worlds on Fire. Worlds in Shadow. Fate System Toolkit. Customers Who Bought this Title also Purchased. Reviews Please log in to add or reply to comments. Samuel K December 12, Especially including the update to how boosts work? December 13, 7: That hasn't been a priority for us, I have to admit, but I'll keep it in mind.
Samuel K December 13, 8: There's not much, so it wouldn't take long. Heck, you'd probably even have time to do FAE and the Toolkit as well. Let me know if you need an unpaid intern December 31, December 31, 3: That's a customer service problem that needs to be addressed by DriveThruRPG rather than the publisher — please contact them via the usual means rather than in the comments, which I expect they will not see! Michael D December 22, 3: When I first heard about Fate Core, I wasn't interested.
I'd played Spirit of the Century, I'd played Diaspora - why buy the same system again with all the setting content removed?
How foolish that sentiment seems now. Consistency and clarity became the design goals of the new Fate edition, and combined with not-insubstantial tweaks made to gameplay both central and peripheral, they have transformed something promising into the best RPG release of the last four years.
It almost seems pointless to list the game's achievements, when anyone can download the book for free and find out for themselves. Though skills are the game's core, resolving every action with a single roll against a flat or opposed difficulty, aspects are the juicy fruit around them. Each is a short phrase that describes something fundamental to a character's identity; or to a scene, change in combat circumstances, or the game world beyond them.
When an aspect is advantageous, characters can spend tokens for a bonus on their See more skill roll. When an aspect is disadvantageous, the GM can offer the character a token, whilst introducing a narrative complication.
Aspects work splendidly for many reasons. Firstly, the ebb and flow of the token economy is an excellent pacing mechanism, producing both heroic accomplishments with big spends and dramatic setbacks when accepting rewards. Furthermore, treating the aspects of PCs, enemies, settings and combat arenas in exactly the same way makes the game incredibly easy to learn once that first level of understanding clicks.
Finally, because players choose their character aspects freely, rather than select them from a list, it empowers players enormously to decide what part of the game world actually matters to them. In the hands of creative players, this can produce something magical indeed. The more you put into Fate, the more you get out. It's clearly designed to be hacked to suit the needs of its gaming group - one of the game's first expansions was designed specifically for that purpose.
To some, that's a downside.
Since the game has no setting of its own, it can feel a little flavourless, and it takes an experienced Fate gamer to design new content that doesn't unbalance the game. Whilst I'm sympathetic to those criticisms, they contrast sharply with my own perspective. When the game is this good, expecting commitment from me is a compel I am happy to indulge. Jon S. Fate Core is currently my favorite roleplaying game system!
It really can handle just about any setting. We've done postapocalyptic, pulp, space epics, superheroes, steampunk, and so on I still have a hard time running horror, but that may just be me [ Dean H.
Fate is a really neat system, but the biggest issue I have with it is that it seems to take a group of active fairly experienced roleplayers to pull off well. The Fate system needs the players to have a ton of input into the world and be driven.
While I can't say I adore the system after trying it, I believe that to be a matter of taste. The quality of the material provided within the manual is solid, though. It's very clear throughout and gives reasonable examples. The fact that it consistent [ Mike S. I enjoyed the feel of this system. It took some getting used to and the changes, though a challenge, were a nice addition to the current landscape.
See All Ratings and Reviews. Browse Categories. WoD 20th Anniversary Edition Sale. Rule System. Apocalypse World Engine. BRP Basic Roleplaying. Cypher System. Geoffrey Miller.
Posted December 22, at 3: Posted January 27, at Aly Sevre. Posted February 13, at Posted December 31, at Posted January 1, at Posted May 10, at 3: Posted May 19, at 9: Sean Nittner. Posted May 24, at 6: Posted May 24, at 7: Posted June 2, at 9: Posted June 2, at Thank you, that will be a great resource to point new players or GMs to.
Posted June 11, at 1: Posted November 6, at 6: Posted November 6, at 7: Mike C. Posted March 7, at 7: Clifford Crate. Posted September 4, at Posted September 5, at 1: Vinnispace — FATE. War of Ashes Beta: The Action Points Podcast! Episode Diaspora Roll Plus Hot.